Fire Aura
The goal of this project was to create an anime-like fire effect. For this I used a character and animate it with Mixamo and then simulate the cloth with Vellum. For the main fire effect, I used a custom particle simulation to guide a Pyro simulation, from which I’ll end up using the velocity field to advect the final particles. For the environment, I created a fire background with Pyro to create some depth. Finally, I added some embers with a particle simulation and a procedural ember model.
Vellum Cloth Simulation
Magical Fire Particles Process
To create the effect of the particles being driven to the sides of the character, I used the technique of creating two points to where the particles have to go. Then, inside the pop simulation, in a Geometry VOP, i subtracted the position of the destination points with the current position of the particles to set the velocity. And then, to give it a curved effect, I created lines from the destination points to the center of the character. And then, using the nearpoints function drives the velocity towards those lines.

